Spring Ball
This was my solo project for the University Bayreuth Spring Game Jam, where we had a total of 48h.
It contains some of my first experiments with purely physics based movement and bloom in Godot.
You'll have to download a build to actually see the bloom, because Godot currently only supports Web builds in the Compatibility Renderer mode. Based on some quick tests, the web build has some bugs that the executable does not, too.
Shoutout to renevanderark and his Scalable Vector Shapes 2D plugin, which I used for every single shape in the game. I found his plugin a few weeks before the jam and was surpised and impressed with how quickly he answered and implemented my suggestions.
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